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DARK_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_BLUE_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_BLUE_LAPIS_LAZULI - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_BROWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_CERULEAN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_CHESTNUT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_CORAL - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_GOLDENROD - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_GRAY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_INDIGO - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_KHAKI - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_PASTEL_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_PINK - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_RED - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_RED_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_SALMON - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_SCARLET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_SLATE_GRAY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_SPRING_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_TAN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_TURQUOISE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_VIOLET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DAWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DAYLILY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEAD_MANS_FINGERS_SEAWEED - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DECAYING_LEAVES - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_CERISE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_CHESTNUT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_FUCHSIA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_LILAC - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_MAGENTA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_PEACH - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_PINK - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_PURPLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_SCARLET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEFAULT_ANIMATION_DURATION - Variable in class squidpony.squidgrid.gui.gdx.SquidPanel
 
DEFAULT_FITTING - Static variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
The commonly used symbols in roguelike games.
defaultDistanceFieldFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Sets the TextCellFactory to use a square distance field font that will resize to whatever size you request.
defaultFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Sets this factory to use a default 12x24 font that supports Latin, Greek, Cyrillic, and many more, including box-drawing characters, zodiac signs, playing-card suits, and chess piece symbols.
defaultForeground - Variable in class squidpony.squidgrid.gui.gdx.SquidPanel
 
defaultForegroundColor - Variable in class squidpony.squidgrid.gui.gdx.SquidPanelBuilder
The color passed to SquidPanel.setDefaultForeground(Color) when building a new panel, if non-null.
defaultNarrowDistanceFieldFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Sets the TextCellFactory to use a half-square distance field font that will resize to whatever size you request.
defaultNarrowFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Sets this factory to use a default 12x24 font that renders very accurately, with no gaps between box-drawing characters and very geometric lines.
DefaultResources - Class in squidpony.squidgrid.gui.gdx
Default BitmapFonts, a sample image, and a central RNG for use with LibGDX.
defaultSquareFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Sets this factory to use a default 12x12 font, which...
DENIM - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
desaturate(SColor, double) - Method in class squidpony.squidgrid.gui.gdx.SColorFactory
Returns an SColor that is the version of the provided color desaturated the given amount.
desaturate(Color, float) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Brings a color closer to grayscale by the specified degree and returns the new color (desaturated somewhat).
desaturated(SColor) - Method in class squidpony.squidgrid.gui.gdx.SColorFactory
Returns an SColor that is the fully desaturated (greyscale) version of the provided color.
desaturated(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Gets a fully-desaturated version of the given color (keeping its brightness, but making it grayscale).
descent - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
 
dim(SColor) - Method in class squidpony.squidgrid.gui.gdx.SColorFactory
Returns an SColor that is a slightly dimmer version of the provided color.
dim(Color, float) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Darkens a color by the specified degree and returns the new color (mixed with black).
dim(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Darkens a color slightly and returns the new color (10% mix with black).
dimmer(SColor) - Method in class squidpony.squidgrid.gui.gdx.SColorFactory
Returns an SColor that is a somewhat dimmer version of the provided color.
dimmer(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Darkens a color significantly and returns the new color (30% mix with black).
dimmest(SColor) - Method in class squidpony.squidgrid.gui.gdx.SColorFactory
Returns an SColor that is a lot darker version of the provided color.
dimmest(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Darkens a color massively and returns the new color (70% mix with black).
DISAPPEARING_PURPLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
displayMarginsAround(int, int, int, int) - Method in class squidpony.squidgrid.gui.gdx.ButtonsPanel
 
dispose() - Method in class squidpony.squidgrid.gui.gdx.AbstractSquidScreen
 
dispose() - Method in class squidpony.squidgrid.gui.gdx.DefaultResources
Called when the Application is about to be disposed
dispose() - Method in class squidpony.squidgrid.gui.gdx.SquidApplicationAdapter
 
dispose() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Releases all resources of this object.
dispose() - Method in class squidpony.squidgrid.gui.gdx.TextPanel
 
disposeAtResize() - Method in class squidpony.squidgrid.gui.gdx.AbstractSquidScreen
 
disposed - Variable in class squidpony.squidgrid.gui.gdx.AbstractSquidScreen
 
distanceField - Variable in class squidpony.squidgrid.gui.gdx.SquidPanel
 
distanceField - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
 
distanceField - Variable in class squidpony.squidgrid.gui.gdx.TextPanel
 
distanceFieldClean - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
distanceFieldCleanTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
distanceFieldNarrow - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
distanceFieldNarrowTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
distanceFieldPrint - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
distanceFieldPrintTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
distanceFieldScaleX - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
 
distanceFieldScaleY - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
 
distanceFieldSquare - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
distanceFieldSquareTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
distanceFieldTypewriterNarrow - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
distanceFieldTypewriterNarrowTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
DISTANT_RIVER_BROWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DODGER_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
doNotBind - Variable in class squidpony.squidgrid.gui.gdx.ButtonsPanel
Indexes of buttons that should not receive a shortcut, neither click events.
doubleWidth - Variable in class squidpony.squidgrid.gui.gdx.AnimatedEntity
 
DOVE_FEATHER_GREY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DOWN_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
Down arrow key.
DOWN_LEFT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
Not typically a dedicated key, but if numpadDirections is enabled, this will be sent by Numpad 1.
DOWN_RIGHT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
Not typically a dedicated key, but if numpadDirections is enabled, this will be sent by Numpad 3.
drain() - Method in class squidpony.squidgrid.gui.gdx.SquidInput
Processes all events queued up, passing them through this object's key processing and then to keyHandler.
drain() - Method in class squidpony.squidgrid.gui.gdx.SquidKey
Processes all events queued up, passing them to this object's InputProcessor.
draw(Batch, float) - Method in class squidpony.squidgrid.gui.gdx.LinesPanel
 
draw(Batch, float) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
 
draw(Batch, float) - Method in class squidpony.squidgrid.gui.gdx.SquidMessageBox
 
draw(Batch, float) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
 
draw(Batch, String, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a String (often just one char long) with the default color (white), with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, String, float, float, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a String (often just one char long) in the specified rgba color, with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, String, Color, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a String (often just one char long) in the specified LibGDX Color, with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion with the default tint color (white, so un-tinted), with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, float, float, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion tinted with the specified rgba color, with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, Color, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion tinted with the specified LibGDX Color, with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion with the default tint color (white, so un-tinted), with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, float, float, float, float, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion tinted with the specified rgba color, with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, Color, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion tinted with the specified LibGDX Color, with x and y determining the world-space coordinates for the upper-left corner.
drawActor(Batch, float, AnimatedEntity, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
 
drawActor(Batch, float, AnimatedEntity) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
 
drawActor(Batch, float, AnimatedEntity) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
Draws one AnimatedEntity, specifically the Actor it contains.
drawBorder(Batch) - Method in class squidpony.squidgrid.gui.gdx.TextPanel
Draws the border.
drawBottomUp - Variable in class squidpony.squidgrid.gui.gdx.LinesPanel
If true, draws:
drawMarginsAround(ShapeRenderer, Actor, float, Color, UIUtil.CornerStyle) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
Draws margins around an actor.
drawMarginsAround(float, float, int, int, int, int, Color) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
Draws margins around a rectangle
drawMarginsAround(ShapeRenderer, float, float, float, float, float, Color, UIUtil.CornerStyle) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
 
drawMarginsAround(ShapeRenderer, float, float, float, float, float, Color, UIUtil.CornerStyle, float, float) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
 
drawRectangle(ShapeRenderer, float, float, float, float, ShapeRenderer.ShapeType, Color) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
Draws a rectangle using a ShapeRenderer.
drawRectangle(float, float, float, float, ShapeRenderer.ShapeType, Color) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
Draws a rectangle using a ShapeRenderer, allocating a new one for the occasion.
DRIED_WEATHERED_BAMBOO - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DULL_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
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