- DARK_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_BLUE_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_BLUE_LAPIS_LAZULI - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_BROWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_CERULEAN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_CHESTNUT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_CORAL - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_GOLDENROD - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_GRAY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_INDIGO - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_KHAKI - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_PASTEL_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_PINK - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_RED - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_RED_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_SALMON - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_SCARLET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_SLATE_GRAY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_SPRING_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_TAN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_TURQUOISE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DARK_VIOLET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DAWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DAYLILY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEAD_MANS_FINGERS_SEAWEED - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DECAYING_LEAVES - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEEP_CERISE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEEP_CHESTNUT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEEP_FUCHSIA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEEP_LILAC - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEEP_MAGENTA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEEP_PEACH - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEEP_PINK - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEEP_PURPLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEEP_SCARLET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DEFAULT_ANIMATION_DURATION - Variable in class squidpony.squidgrid.gui.gdx.SquidPanel
-
- DEFAULT_FITTING - Static variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
The commonly used symbols in roguelike games.
- defaultDistanceFieldFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Sets the TextCellFactory to use a square distance field font that will resize to whatever size you request.
- defaultFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Sets this factory to use a default 12x24 font that supports Latin, Greek, Cyrillic, and many more, including
box-drawing characters, zodiac signs, playing-card suits, and chess piece symbols.
- defaultForeground - Variable in class squidpony.squidgrid.gui.gdx.SquidPanel
-
- defaultForegroundColor - Variable in class squidpony.squidgrid.gui.gdx.SquidPanelBuilder
-
- defaultNarrowDistanceFieldFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Sets the TextCellFactory to use a half-square distance field font that will resize to whatever size you request.
- defaultNarrowFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Sets this factory to use a default 12x24 font that renders very accurately, with no gaps between box-drawing
characters and very geometric lines.
- DefaultResources - Class in squidpony.squidgrid.gui.gdx
-
Default BitmapFonts, a sample image, and a central RNG for use with LibGDX.
- defaultSquareFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Sets this factory to use a default 12x12 font, which...
- DENIM - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- desaturate(SColor, double) - Method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns an SColor that is the version of the provided color desaturated
the given amount.
- desaturate(Color, float) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
-
Brings a color closer to grayscale by the specified degree and returns the new color (desaturated somewhat).
- desaturated(SColor) - Method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns an SColor that is the fully desaturated (greyscale) version of
the provided color.
- desaturated(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
-
Gets a fully-desaturated version of the given color (keeping its brightness, but making it grayscale).
- descent - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
- dim(SColor) - Method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns an SColor that is a slightly dimmer version of the provided
color.
- dim(Color, float) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
-
Darkens a color by the specified degree and returns the new color (mixed with black).
- dim(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
-
Darkens a color slightly and returns the new color (10% mix with black).
- dimmer(SColor) - Method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns an SColor that is a somewhat dimmer version of the provided
color.
- dimmer(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
-
Darkens a color significantly and returns the new color (30% mix with black).
- dimmest(SColor) - Method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns an SColor that is a lot darker version of the provided color.
- dimmest(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
-
Darkens a color massively and returns the new color (70% mix with black).
- DISAPPEARING_PURPLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- displayMarginsAround(int, int, int, int) - Method in class squidpony.squidgrid.gui.gdx.ButtonsPanel
-
- dispose() - Method in class squidpony.squidgrid.gui.gdx.AbstractSquidScreen
-
- dispose() - Method in class squidpony.squidgrid.gui.gdx.DefaultResources
-
Called when the Application
is about to be disposed
- dispose() - Method in class squidpony.squidgrid.gui.gdx.SquidApplicationAdapter
-
- dispose() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Releases all resources of this object.
- dispose() - Method in class squidpony.squidgrid.gui.gdx.TextPanel
-
- disposeAtResize() - Method in class squidpony.squidgrid.gui.gdx.AbstractSquidScreen
-
- disposed - Variable in class squidpony.squidgrid.gui.gdx.AbstractSquidScreen
-
- distanceField - Variable in class squidpony.squidgrid.gui.gdx.SquidPanel
-
- distanceField - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
- distanceField - Variable in class squidpony.squidgrid.gui.gdx.TextPanel
-
- distanceFieldClean - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
- distanceFieldCleanTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
- distanceFieldNarrow - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
- distanceFieldNarrowTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
- distanceFieldPrint - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
- distanceFieldPrintTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
- distanceFieldScaleX - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
- distanceFieldScaleY - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
- distanceFieldSquare - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
- distanceFieldSquareTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
- distanceFieldTypewriterNarrow - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
- distanceFieldTypewriterNarrowTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
- DISTANT_RIVER_BROWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DODGER_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- doNotBind - Variable in class squidpony.squidgrid.gui.gdx.ButtonsPanel
-
Indexes of buttons that should not receive a shortcut, neither click
events.
- doubleWidth - Variable in class squidpony.squidgrid.gui.gdx.AnimatedEntity
-
- DOVE_FEATHER_GREY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DOWN_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
-
Down arrow key.
- DOWN_LEFT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
-
Not typically a dedicated key, but if numpadDirections is enabled, this will be sent by Numpad 1.
- DOWN_RIGHT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
-
Not typically a dedicated key, but if numpadDirections is enabled, this will be sent by Numpad 3.
- drain() - Method in class squidpony.squidgrid.gui.gdx.SquidInput
-
Processes all events queued up, passing them through this object's key processing and then to keyHandler.
- drain() - Method in class squidpony.squidgrid.gui.gdx.SquidKey
-
Processes all events queued up, passing them to this object's InputProcessor.
- draw(Batch, float) - Method in class squidpony.squidgrid.gui.gdx.LinesPanel
-
- draw(Batch, float) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- draw(Batch, float) - Method in class squidpony.squidgrid.gui.gdx.SquidMessageBox
-
- draw(Batch, float) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
- draw(Batch, String, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Use the specified Batch to draw a String (often just one char long) with the default color (white), with x and y
determining the world-space coordinates for the upper-left corner.
- draw(Batch, String, float, float, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Use the specified Batch to draw a String (often just one char long) in the specified rgba color, with x and y
determining the world-space coordinates for the upper-left corner.
- draw(Batch, String, Color, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Use the specified Batch to draw a String (often just one char long) in the specified LibGDX Color, with x and y
determining the world-space coordinates for the upper-left corner.
- draw(Batch, TextureRegion, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Use the specified Batch to draw a TextureRegion with the default tint color (white, so un-tinted), with x and y
determining the world-space coordinates for the upper-left corner.
- draw(Batch, TextureRegion, float, float, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Use the specified Batch to draw a TextureRegion tinted with the specified rgba color, with x and y
determining the world-space coordinates for the upper-left corner.
- draw(Batch, TextureRegion, Color, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Use the specified Batch to draw a TextureRegion tinted with the specified LibGDX Color, with x and y
determining the world-space coordinates for the upper-left corner.
- draw(Batch, TextureRegion, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Use the specified Batch to draw a TextureRegion with the default tint color (white, so un-tinted), with x and y
determining the world-space coordinates for the upper-left corner.
- draw(Batch, TextureRegion, float, float, float, float, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Use the specified Batch to draw a TextureRegion tinted with the specified rgba color, with x and y
determining the world-space coordinates for the upper-left corner.
- draw(Batch, TextureRegion, Color, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Use the specified Batch to draw a TextureRegion tinted with the specified LibGDX Color, with x and y
determining the world-space coordinates for the upper-left corner.
- drawActor(Batch, float, AnimatedEntity, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- drawActor(Batch, float, AnimatedEntity) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- drawActor(Batch, float, AnimatedEntity) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Draws one AnimatedEntity, specifically the Actor it contains.
- drawBorder(Batch) - Method in class squidpony.squidgrid.gui.gdx.TextPanel
-
Draws the border.
- drawBottomUp - Variable in class squidpony.squidgrid.gui.gdx.LinesPanel
-
If true
, draws:
- drawMarginsAround(ShapeRenderer, Actor, float, Color, UIUtil.CornerStyle) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
-
Draws margins around an actor.
- drawMarginsAround(float, float, int, int, int, int, Color) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
-
Draws margins around a rectangle
- drawMarginsAround(ShapeRenderer, float, float, float, float, float, Color, UIUtil.CornerStyle) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
-
- drawMarginsAround(ShapeRenderer, float, float, float, float, float, Color, UIUtil.CornerStyle, float, float) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
-
- drawRectangle(ShapeRenderer, float, float, float, float, ShapeRenderer.ShapeType, Color) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
-
Draws a rectangle using a ShapeRenderer
.
- drawRectangle(float, float, float, float, ShapeRenderer.ShapeType, Color) - Static method in class squidpony.squidgrid.gui.gdx.UIUtil
-
Draws a rectangle using a ShapeRenderer
, allocating a new one for
the occasion.
- DRIED_WEATHERED_BAMBOO - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- DULL_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant