See: Description
Class | Description |
---|---|
FOV |
This class provides methods for calculating Field of View in grids.
|
FOVCache |
A combined FOV calculator, partial LOS calculator, FOV/LOS compressor, and tool to store/query/extract compressed
FOV/LOS data.
|
LOS |
Line of Sight (LOS) algorithms find if there is or is not a path between two
given points.
|
MimicFill |
A class that imitates patterns in an existing 2D boolean array and uses it to generate a new boolean array with a
similar visual style.
|
MultiSpill |
A randomized flood-fill implementation that can be used for level generation (e.g.
|
SoundMap |
This class is used to determine when a sound is audible on a map and at what positions.
|
SpatialMap<I,E> |
A data structure that seems to be re-implemented often for games, this associates Coord positions and generic I
identities with generic E elements.
|
SpatialMap.SpatialTriple<I,E> | |
Spill |
A randomized flood-fill implementation that can be used for level generation (e.g.
|
Splash |
A alternative to
Spill , whose purpose is to have a simpler API. |
Enum | Description |
---|---|
Direction |
Represents the eight grid directions and the deltaX, deltaY values associated
with those directions.
|
Radius |
Basic radius strategy implementations likely to be used for roguelikes.
|
SoundMap.Measurement |
The type of heuristic to use.
|
Spill.Measurement |
The type of heuristic to use.
|
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