Package | Description |
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squidpony.squidgrid |
Tools for working with data on a grid, including LOS and FOV; overlaps with geometry code in squidpony.squidmath .
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Modifier and Type | Field and Description |
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Spill.Measurement |
Spill.measurement
This affects how distance is measured on diagonal directions vs.
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Spill.Measurement |
MultiSpill.measurement
This affects how distance is measured on diagonal directions vs.
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Modifier and Type | Method and Description |
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static Spill.Measurement |
Spill.Measurement.valueOf(String name)
Returns the enum constant of this type with the specified name.
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static Spill.Measurement[] |
Spill.Measurement.values()
Returns an array containing the constants of this enum type, in
the order they are declared.
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Constructor and Description |
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MultiSpill(char[][] level,
Spill.Measurement measurement)
Constructor meant to take a char[][] returned by DungeonGen.generate(), or any other
char[][] where '#' means a wall and anything else is a walkable tile.
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MultiSpill(char[][] level,
Spill.Measurement measurement,
RNG random)
Constructor meant to take a char[][] returned by DungeonGen.generate(), or any other
char[][] where '#' means a wall and anything else is a walkable tile.
|
MultiSpill(short[][] level,
Spill.Measurement measurement)
Used to construct a Spill from the output of another, specifying a distance calculation.
|
Spill(boolean[][] level,
Spill.Measurement measurement)
Used to construct a Spill from the output of another, specifying a distance calculation.
|
Spill(char[][] level,
Spill.Measurement measurement)
Constructor meant to take a char[][] returned by DungeonGen.generate(), or any other
char[][] where '#' means a wall and anything else is a walkable tile.
|
Spill(char[][] level,
Spill.Measurement measurement,
LightRNG random)
Constructor meant to take a char[][] returned by DungeonGen.generate(), or any other
char[][] where '#' means a wall and anything else is a walkable tile.
|
Spill(char[][] level,
Spill.Measurement measurement,
RNG random)
Constructor meant to take a char[][] returned by DungeonGen.generate(), or any other
char[][] where '#' means a wall and anything else is a walkable tile.
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