Package | Description |
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squidpony.squidgrid.mapping |
Tools specifically for generating maps and placing content in them, usually working with 2D char arrays.
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Class and Description |
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DungeonGenerator
The primary way to create a more-complete dungeon, layering different effects and modifications on top of
a DungeonBoneGen's dungeon or another dungeon without such effects.
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DungeonGenerator.FillEffect
The effects that can be applied to this dungeon.
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DungeonUtility
A static class that can be used to modify the char[][] dungeons that other generators produce.
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GrowingTreeMazeGenerator.ChoosingMethod |
MapModule
A subsection of a (typically modern-day or sci-fi) area map that can be placed by ModularMapGenerator.
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MixedGenerator
A dungeon generator that can use a mix of techniques to have part-cave, part-room dungeons.
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MixedGenerator.CarverType |
ModularMapGenerator
Generator for maps of high-tech areas like space stations or starships, with repeated modules laid out in random ways.
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Placement
Utility class for finding areas where game-specific terrain features might be suitable to place.
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Rectangle
Rectangles in 2D grids.
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RoomFinder
A small class that can analyze a dungeon or other map and identify areas as being "room" or "corridor" based on how
thick the walkable areas are (corridors are at most 2 cells wide at their widest, rooms are anything else).
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SectionDungeonGenerator
A good way to create a more-complete dungeon, layering different effects and modifications on top of a dungeon
produced by DungeonBoneGen or another dungeon without such effects.
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SectionDungeonGenerator.FillEffect
The effects that can be applied to this dungeon.
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SymmetryDungeonGenerator
A variant on
MixedGenerator that creates bi-radially symmetric maps (basically a yin-yang shape). |
Terrain
A base class for cell level features common to roguelike dungeons.
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